This calculator is arithmetic on a table, not a live mixer. Enter quantities from your own Clover Time [BETA RELEASE] session. It will not click the shop.
Drop probability
Devil Race Chance
Estimate how many race rerolls it takes before a Devil is reasonably likely. The default uses a 0.10% reading from the launch roll menu. Replace it with the percent the game is showing you.
Chance of at least one success = 1 − (1 − chance per attempt) raised to the number of attempts.
Estimates the chance of at least one Devil if every reroll is independent. Launch readings showed about 0.10% and 0.12%. Type the percent on your own roll menu. This does not read your account.
Drop probability
Anti-Magic Roll Chance
Rough chance of seeing Anti-Magic at least once across a number of tower rolls, ignoring pity. The default converts the tower's 1-in-179 label. It is not a promise that 179 rolls will hit.
Chance of at least one success = 1 − (1 − chance per attempt) raised to the number of attempts.
1 in 179 is about 0.56% per roll. The tower also shows a 175 mythical pity, which this independent-roll estimate does not include. Pity can arrive sooner than the raw odds suggest. Confirm the live tower label before you spend crystals.
Material planner
Mana Crystal Fragments
Fragments still needed for a batch of Mana Crystals, using the filmed 10-fragment recipe. Potatoes are extra and are not subtracted here.
Required total = materials per upgrade × number of upgrades. Missing = max(required total − materials already owned, 0).
A filmed bench recipe used 10 crystal mana fragments and 5 potatoes per Mana Crystal and finished in about 20 seconds. This form only counts fragments. Another recording said the counts can differ, so read the Materials tab on your bench before you farm.
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